DESIGN, ARCHITECTURE

Posts tagged “architecture

Assigning identity and cultural value to the computational design approach.

The cultural values which identify and link local, regional or national communities seem in danger of being overwhelmed by the relentless influence of the globalization of production. The policies are not able to bring cultural values and production back into a balanced ecology. Nonetheless, the information revolution and digital technologies open up architecture and design to unlimited alternative systems and options. The computational technology generates products that conform to the complexity as it enables us to operate the systems in an optimal way. The infinite possibilities of this approach have a potential to fulfill the demands of the new markets with the aim of preserving the cultural values.

The subject of my research is creating a design model by generating (coding) artificial DNA for the buildings that have strong identity and cultural value which is able to integrate with the most recent algorithms available to maximize functionality and efficiency of future buildings. The aim of the project is to design a model to assign identity and cultural value as a constituent to a computer-aided design approach that allows us to produce systems that are highly adaptable and responsive to the constantly changing conditions and needs of all parties. Therefore the main question of the research is: ”How can identity and cultural values in architecture be captured in a computational model?”

I will construct my research on design science methodology since the aim of the research is to create an innovative, purposeful artefact to preserving the cultural values in danger. During the my research, I plan to do a significant amount of data collection in all relevant disciplines. This phase also involves the generation of diagrams for the construction of the model. In the second year, I will focus on constructing the model, and the task will consist of making analyses using computational processes. After this period, I expect to have a model to improve and support it with empirical methods. It aims to integrate the model with some algorithms that have been proven to be efficient in the field of design by simulating series of dynamic scenarios. I expect to reach outcomes that effectively target both technology-oriented and management-oriented audiences.

References

Gero, J., S., Mary Maher, M., L. , ‘Computational and cognitive models of creative design VI : reprints of International Conference of Computational and Cognitive Models of Creative Design VI’, University of Sydney, 2005.
Hevner, A., March, S., Park, J., and Ram, S. ‘Design Science in Information Systems Research’, MIS Quarterly (28:1), 2004.
Parisi, L., ‘Contagious Architecture: Computation, Aesthetics, and Space’, MIT Press, 2013.
Menges, A., Ahlquist, S., ‘Computation Design Thinking’, John Wiley and Sons Ltd., 2011.
Rifkin, J., ‘The Age of Access: The New Politics of Culture vs. Commerce’, Open University Press, 2000.
Kelly, K., ‘Out Of Control: The New Biology of the Machines, Social Systems, & the Economic World’, Fourth Estate, 1995.
Peters, B., Peters, T., ‘Inside Smartgeometry: Expanding the Architectural Possibilities of Computational Design’, Wiley, 2013.
Ess, C., Sudweeks, F., ’Culture, Technology, Communication: Towards an Intercultural Global Village’, Suny Press, 2001.
The United Nations Educational, Cultural and Scientific Organization ‘UNESCO World Report: Investing in Cultural Diversity and Intercultural Dialogue’, 2009.
Lefaivre L., Tzonis A., ‘Architecture of Regionalism in the Age of Globalization: Peaks and Valleys in the Flat World’, Routledge, 2011.
Savage, M., Bagnall, G., Longhurst, B. J., ‘Globalization and Belonging’, Sage, 2005.
Arnett, J. J., ‘The psychology of globalization’, American Psychologist, Vol 57(10), 2002. Wines, J., ‘Green Architecture’, Taschen America, 1999.
Theodore, R., ‘The Voice of the Earth’, Phanes Press, 2nd edition, 2001.

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Advanced Design and Digital Architecture // The Master Book // Gizem Akgün

I completed my book “Advanced Design and Digital Architecture” few months ago.  It contains the investigations, experiments and the findings that has been made in the progress of two modules that the master study is formed from, both focused on different approaches in design. I organized the index and the chapters to explain the philosophy clearly, to describe how each step links to the others. Each step provides a raw material to process for the next step, and the material evolves in each step to reach the emergent system that is able to answer for complex conditions.

With the order that I have attended to master course the first module which is called CODELAB is a process of understanding the principles of computer aided design and architecture, philosophy of parametric architecture and studying with advanced software. Second module which is called BIODELAB focuses on natural forms and geometries, biomimicry and translation of biological data to architecture by using complex parameters with advanced software.

Here there are few pages of hard copy of it.


Why Computational Design?

I came across of an interview of Patrik Schumacher (Zaha Hadid Architects) He is one of the architects that should be read by all architecture students. Even if you totally disagree he makes you think if there may be another ways to approach architecture. The question that was asked is simple. But it still remains as one of the main discussion subjects in architecture.

He was asked about the trend that computational design is becoming highly preferred to build a career by young architects. He said

“….what makes it more productive, and that’s mainly the capacity to create more complex arrangements where more different elements, different kinds of spaces, different functions can come together and can fit into complex types, which have, maybe, an odd geometry and this style allows the architecture to adapt to these complex conditions, and also, particulary complex internal relations, while at the same time, also creating a recognizable unity, you can recognize what belongs together, what leads to where, rather than in traditional architecture where if you put too many different things together, it will look like garbage, it will become a bit odd. But here, in one place, you have the capacity to create a more complex order which is also more legible.”

In my words, complexity of the systems in computational architecture emerges itself to handle different problems or to optimize the conditions for the most efficient and effective. I see that computational design and architecture have been taken as a trend, to create sophisticated forms by some young architects, but in contrast, it is a philosophy to handle complexity that we face today’s life by using technology and innovation.


10 Strategy of Efficient Design Inherited from Animals

Baya Weaver / BayaweberGreen Tree Ant / Waeaver Ant / WeberameiseAnimal Architecture is a branch biomimetic architecture that is focused on the animal-made shelters. Investigation of this area is focused on how shelters emerge, how they serve for the necessities of the animals and the geometry-material combination that emerges and provides stiffness or flexibility that is needed. Due to the investigations, many clues are being discovered to develop more efficient design with less material and energy. This can be observed much clearly especially by observing the animals which live as colonies. Emergence and lack of planning gives so much flexibility to their systems and anything can be integrated anytime that is needed. Morton Wheeler, a natural philosopher, claimed that an insect colony was not merely the analog of an organism; it is indeed an organism, in every scientific sense of the word. He wrote: “Like a cell of the person, it behaves a unitary whole, maintaining its identity in space, resisting dissolution … neither a thing nor a concept, but a continual flux or a process.” Only by observing few animal colonies, very simple but useful strategies can be extracted to design more efficient. Bunch of principles we extract from animal that we can evaluate the efficiency of our design.

1. Reuse: Animals tend to use the shelters of others. The shelter can be abandoned, temporarily empty.
2. Recycle: There are bunch of animal that use the product that they produce. Spiders eat their nets when it is not needed, or when a change is needed in the net.
3. Use “0 km” Material: Birds use spiders’ nets to sew the leaves for building their shelters.
4. Solve Through Geometry: Variable animal species has variable solutions for ventilation, drainage, temperature and structure stiffness is being managed by just creating some intelligent geometries.
5. Adapt: In order to get more profit from environment many animal species adapt themselves to the conditions. For an example, if there are insects that doesn’t able to fly really well in the environment, spiders build their nets with less dense strings and produce a net that covers a bigger area, this way it catches more insects.
6. Innovation: In very different conditions animals have found innovative ways to adapt to the changes or lack of materials. Bees has been observed as they used paper as the material for building the honey comb, some bird breeds has been observed as they developed some ways to deform the soft rocks to use them as their shelter.
7. Specialization: The animals that live as colonies that have sophisticated system of specialization on jobs. Clear image of this fact can be highly observed on the bees and on the ants.
8. Save Energy: Despite of human, animals in the nature untiringly behave as they are the part of cycle of life. The energy they consume transforms as a material that it will use or some other element of the cycle will use. As an example, if bugs need new armors, they become smaller by size once they produce the armor. So the energy that is being consumed is from his body, resulting a protection for itself, without getting any energy from the environment.
9. Build With Their Body: Some animal species are tend to use their own body and their own production to build for hunting, for shelter or fulfill the other needs.
10. Copy: Copying is another smart feature that is used by animals, once they see a way that functions properly for meeting their necessities; they learn it and they easily copy it.